Today we finally released our latest game, Crafting Kingdom. The game started as a small side project and then blossomed into a small, neat incremental crafting game.
The game is out now on Android and iOS ready for you to play. You can get it here:
What is Crafting Kingdom?
In its core, the game is an incremental clicker. However, the game focuses a lot on crafting resources, producing goods and then selling them. You start out small, chopping logs in your lumberyard and selling them. Eventually you will work your way up and be able to buy new buildings and production facilities which allow you to produce more valuable goods.
The game does have quite some unique elements to it though. For one, all the goods that are being produced need to be stored somewhere, and hence managing and expanding your storage becomes more difficult as you progress through the game. Furthermore, in order to sell the most valuable goods in the game, the player needs to set up rather complex production chains. Resources can be used to craft products of higher values, which can then be combined into new, more expensive, products. It sounds easy in theory but in the late-game phase it can get difficult really quickly when you need to balance multiple resources and set up your production chains so that they produce at peak efficiency while you are offline.
All this is wrapped up in a lot of meta game elements, such as a quest system that works in tandem with a traditional ascension mechanic. Each player also has their own estate. The estate is a kind of castle the player can build out over time to gain more permanent boni.
Enough said, head over to the stors and give it a try!