60fps on low-end devices

In our upcoming game Galactic Colonies, players can build huge colonies with hundreds of buildings. With that much going on on-screen, we had to work hard to keep a stable framerate even on low-end devices, and prevent phones from overheating.

Michelle recently wrote an article about that very topic and our friends over at Unity were kind enough to publish it in their Buffbot section. In the article we share some technical insights on how we approached this problem and how we managed to render all those huge colonies without your mobile phones melting.

Check out the article over on the Unity website and see how we squeeze all those great looking pixels on your device.