Summer Update

It is waaay past time for  another game update. Especially since a lot has happened in the past months! As you have probably seen, production progress has been rather slow and we didn’t have much new material to show in the past weeks. Although the game code is in a stable state and the location models are looking good we didn’t put as much time in the game in the past weeks as we would have liked to. The reason for this is, once again, our old nemesis: Funding. In order to keep the lights on we had to take on a lot of new contract work, which in turn, was taking up a lot of time that would otherwise have spent on the game.
While the funding situation for Rick Future looked very promising around end of last year, we had quite a few setbacks, with interested parties pulling out. So in a nutshell: Rick Future is still not funded and no publishing deal is in place at this time. We will keep on trying and pitching the game, but getting a good old point and click game signed these days is pretty hard.

What does this mean for the game: Progress over the next months will probably be very slow with not much new material to show. We know this is not really great news, especially for people who have been following the game a while and hope to see new material.

However, those of you who follow us on the various social media platforms have probably seen that we have put a bit of time into one of our other games (www.beerdefenseforce.com). The game is a fun little coop twin-stick shooter, and surprisingly much, much easier to pitch than Rick Future. Hence the project has gotten a minimum of funding and we could put some time in and push the game forward.

We will keep on posting updates in regards to the development and especially the funding situation, so you guys know how things are moving along.

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