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Just a quick update for you guys today, so you know what’s up next.


First of all: Thank you guys for the feedback on Evi’s wip 3D model. Thanks to everybody submitting their opinion. This is really helpful for us! We have collected everything and will take it into account when the model is being finalized. Evi’s model will get a final pass in the future, we just don’t have a concrete date for it yet. We are looking forward to see if we can manage and get a bit closer to what you guys like best :)

Where is the Forum?

I know it sucks that you are limited to only discuss the game in the comments right now. Ever since the old forum has gone down it has been a bit difficult to exchange feedback.
We are expecting to have the new forum up and running next week. The tech is solid and we just have to integrate it properly into the new webpage. With the new forum up we can finally get the game’s community up and running.
Since we have quite a huge community already among the German speaking players we were also thinking of adding a German sub forum for the German community to exchange. Let’s see how that goes and if there is enough interest. We might also add sub forums in other languages, in case things go well.

Whats up next?

Since many of you have been asking, what’s up next, here is a bit of info for you: The top items on our list right now are finishing up the bridge of the Eric, getting the concepts  for some of the newer locations ready and improve the location system (that is the part of the game that loads and unloads stuff when you go from one room to another).
We will have some shiny new stuff for you soon, so stay tuned :)

Good job, you read through all this text and I think it is time to reward you with an image!  Have a look at the latest piece of work form Colin, our concept artist. We won’t tell you what exactly it is though, so stay tuned for more info on this location soon :)

A first concept of one of the work-in-progress locations.

A first concept of one of the work-in-progress locations.


Today we want to shed some light on the visual development of the female android EV-A2, or as her friends call her: Evi. She is one of the three playable main characters in the game. Together with Rick and Hubert, Evi forms the crew of the cargo ship Eric.

An older piece of Evi fan art

An older piece of Evi fan art

Over time the visual appearance of Evi in our game has changed quite a lot. When we started development many winters ago we were not even sure how the final model in-game would end up looking. The original Rick Future storyline only gave us a basic direction and it took us a while to arrive at what is in the game today. Even before we started on the game, several pieces of concept and fan art in various degrees of quality had been created. Certain elements had always been present in most drawings and concepts, such as the blueish color and a metallic body.

Bringing a character to life in a game, creating a new 3D model and defining what the character should look like is always a difficult task. Everybody has their own imagination of the character in their head and how it should look.  The tricky part is to make everybody happy and still make sure all the core elements that define the character are present.

An early Evi sketch

An early 2013 sketch

In earlier versions of the game we even tried out a completely different look for Evi using very different colors and shapes. Have a look at a more shapely, more female Evi using mainly orange colors. This concept was created when we were working on the first proof-of-concept prototype in CryENGINE3 back in 2013.

In the end there were many elements we didn’t like about this very different take on the character. It ended up looking a lot more female and less android than intended. Evi is clearly a female but this style was a bit too much on the sexy side, so we decided to go back and get a bit closer to the original metallic design.

For a time we even experimented and put some hair on Evi’s head. Besides the usual technical problems which hair in 3D engines brings with it, it made Evi look quite punk’ish and we canned the hair soon after. But just in case you are curious, check out the screenshots below to see how Evi looked around 2014.

Glam Rock Evi

Glam Rock Evi in CryENGINE around 2014

In the end we came a lot closer to the original silver-blue colors and cleaner shapes. If you compare the current model to the cover art of the latest audio episodes you can see that it is quite close.

In-game vs. Concept Evi

In-game vs. Concept Evi

Is that the final look? Well, who knows :) We are pretty happy with it now. Once all the animations and the facial setup is in we will do the first test, have her say a few sentences and see how things feel.
Let us know what you think! Like the design? Hate it? Let us hear you feedback!

Happy Birthday!

This week we had our two-year  anniversary! We have been surviving as an independent studio for two years now! In June 2013 we exchanged the security of a monthly paycheck for the roller coaster-ride life as independent developers.
And to celebrate the occasion the Rick Future Game website received a complete makeover! New design, new screenshots, new content and new everything! We hope you like the new look!

There is a bit more work to do still and some things like the new forum are not up and running yet. You can expect to see some more updates to the site in the next weeks.
Along with a completely new layout we updated the FAQ section, added new screenshots and more info on the characters and the universe.

You might have wondered where our forum has gone.

We recently had a lot of trouble with spam bots and unfortunately our forum software is not well equipped to combat this.
The best way to solve this problem is to switch to a different forum software. Hence, we have temporarily have taken the forum offline in order to get new forum software up and running.

If possible, we’ll try to bring over existing posts once we have a new forum installed.

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